Recap: DIYDays Fireside Chat with Jan Libby and Steve Peters
She suggests that designers create an entry character or some other entry device where players can “check in” with the game, with a deeper experience for the more avid players that enriches the story without creating impediments to the enjoyment of more casual players.
http://www.argn.com/2009/11/recap_diydays_fireside_chat_with_jan_libby_and_steve_peters/
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