YSA Being Human
by Christy Dena
– it nonetheless made the institution a little bit more likable in the eyes of its followers.
Read the full post:
http://www.yousuckattransmedia.com/2010/09/ysa-being-huma
by Christy Dena
– it nonetheless made the institution a little bit more likable in the eyes of its followers.
Read the full post:
http://www.yousuckattransmedia.com/2010/09/ysa-being-huma
Posted by modelmotion at 4:44 PM
Labels: Christy Dena, Transmedia, YSA
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X-post comment:
ReplyDeleteThanks for sharing. The "invisible communication" through the curtain can do a great deal to influence the dynamics in the "player" community. This is a valuable insight and one that would be interesting to expand upon.
For example, when something goes "wrong" in a puzzle or a drop, what is the best way to fix it without "spoiling" the immersive experience for the players. Even if you use a "character" to fix it there can be a backlash as the community finds out they are being "manipulated" with a non "authentic interaction".